![]() and for their first foray into open world, the nfs guys did a good job of not making it empty. I love the variety in the different sections of the city: jackson hill with its long windy canyon roads (nfs carbon ideas here), coal harbor east's tight turns and industrial areas to speed through, coal harbor west's dirt track and multiple paths, the gorgeous lights of the main city and the highway that you can speed round and obscene speeds. especially the URLs at the airport god fuck those turns and the boring visuals there.Ĭredit where credit is due, the open world here is honestly fantastic and the world design is actually fucking great. ![]() and I love the variety that comes from drifts, circuits, sprints and street x races, but URLs and drag races (the latter existing in the first game too) are so played out and just not particularly suited to this game. I understand this kind of had to be done to facilitate the open world (otherwise it definitely would've felt clunky) but i think this is one of the step downs in the sequel. the arcadey driving style is definitely still here and feels sufficiently weighty to make crashes punishing enough and going full speeds feel exhilarating, but the driving ultimately feels a bit less punchy than the OG. nfsu2 has so many strengths and is definitely an essential ps2/xbox whatever classic, and has aged incredibly well both graphically and in the gameplay feel, but other than the addition of an open world there isn't really much that nfsu2 does better than the OG underground. nfsu2 is a logical next step for the series, with the first open world nfs game.
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